![]() On another note, any mods that edit or change vanilla skills will affects these classes too.įeel free to post bug reports or any class suggestions in this thread. Skyseer and Netherseer Classes by Matyr Gustav (3 classes, including Warrior)Ĭompatibility between this mod, Variant Classes and FEP+ mod are not tested extensively, however they are expected to be fine. Fighting Arts by thesouthstarwaterbirdfist (6 classes : WoW Demon Hunter, WoW Warrior, WoW Shaman, WoW Warlock, WoW Death Knight and WoW Priest) The WoW Class Collection mod by SenshiMasaki Regarding the amount of Gold you will get for each chest, I think it is adequate because you will not find this chests randomly, and also everyone enchanting or gambling in the game knows that money doesn't grow on trees, so this will be helpful, specially when taking into account the drops the chest will roll will be Dungeon-Level based.Īs a closing statement, I would suggest to put this mod on top of every other chest modification on the launcher, like Hene's "Golden Chest with Uniques", my mod doesn't modify any locked golden chest, but it's just an advice to avoid any possible conflicts.- Futurist by Carnage Reborn and Redphoenix The guaranteed rewards aren't "a big deal" since it can be a useless Unique or a poor Class-Specific, so it shouldn't break the balance of the game. Then again, this mod should override most of the Boss Chests even the ones from Mapworks. To be honest, I'm more interested about the common boss encounters you will see during the progression of the campaign, like the Manticore, the Estherian Regent or the Alchemist. If you can provide me with a screenshot of the place, the level of the dungeon and the boss you were fighting that may also help. If you see an Ornate or a Boss Chest dropping lesser loot, let me know by posting right here. Also I didn't touched Chillhoof's chest since I think it's a random dungeon, so it isn't very easy to find the layout to modding it. Please, keep in mind that due to the number of chests affected by this mod it is hard to do a proper testing, specially during the random Bosses spawning through Mapworks (But I think I managed to override this random Boss' Chests as well). Between 1 or 2 random Socketeables (Can be Blue or Unique).A Trinket (Ring/Amulet/Belt) which can't be Unique.A random Weapon (Can't be set nor Unique).A random Armor Piece (Can be a set item, but can't be Unique).Some consider that this class is a beat-em-up class. The destroyer has the largest health pool of the three classes, and the lowest mana pool of the three classes. As such, The destroyer is best at using swords, axes, maces, and polearms. So, I re-used an old one I had developed for a mod that never saw the light of day (So far), and tweaked it a little bit to maintain balance. The Destroyer is a melee-oriented class that has abilities used to strengthen his melee combat. ![]() Marrying mobile and PC gamer bases with crossplay support, it's the fourth game in the series. Most of them called 'Treasure_Chest_Huge' instead of 'Treasure_Chest_Boss' as spawnclass. Classes Reborn Overhaul mod for Torchlight II - ModDB Post article RSS Articles Torchlight: Infinite Opens For Pre-Registration 5 Deep, Dark Torchlight Mods Feature The next Torchlight entry, Infinite, is open for pre-registration. In fact, most Boss' Chest with the exception of The Forgotten Chest (Chillhoof in the Icedeep Caverns) and the one from the Spider Cave, didn't even have the proper spawnclass. This mod overrides most/all Boss' Chests spawnclasses because the original one wasn't "rewardable" enough.
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